5 ELEMENTOS ESSENCIAIS PARA THE FIRST BERSERKER: KHAZAN

5 elementos essenciais para The First Berserker: Khazan

5 elementos essenciais para The First Berserker: Khazan

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A clara inspiração de modo a isso foi Nioh, que também utiliza um sistema natural semelhante, mas isso tira um pouco do charme por 1 Souls e a graça de explorar 1 mundo interconectado e dar caminhos bem escondidos entre as áreas.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

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Este game reinventa elementos centrais do universo do Dungeon & Fighter utilizando uma Jeito ousada e texturas realistas de modo a produzir uma experiência visual envolvente.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

Usando um visual estilo cell shading de que imita um anime, este jogo se destaca através maneira tais como usa seu sistema por habilidades de modo a atravessar ao jogador a sensação por que este protagonista é poderoso.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are The First Berserker: Khazan some of the best I've seen in a soulslike.

Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dãeste vida ao mundo por Arad utilizando o visual vibrante de filmes animados.

General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

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